using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using GameStateManagement;

namespace Tetris_AntiGravity
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;

        //Manejador de los jugadores
        JugadorManager jugadorManager;

        public Texture2D texturaFondo;
        public Texture2D AssetLampara1;
        public Texture2D AssetLampara2;
        private Song sonidoFondo;

        //construccion del menu
        ScreenManager screenManager;

        GamerServicesComponent GSC;

        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);

            this.graphics.PreferredBackBufferWidth = 1200;
            this.graphics.PreferredBackBufferHeight = 720;

            Content.RootDirectory = "Content";
            
        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            /*
            jugadorManager = new JugadorManager(this);
            Components.Add(jugadorManager);
            this.texturaFondo = Content.Load<Texture2D>(@"fondos/fondo");
            this.AssetLampara1 = Content.Load<Texture2D>(@"assets/lampara");
            this.AssetLampara2 = Content.Load<Texture2D>(@"assets/lampara");
            this.sonidoFondo = Content.Load<Song>(@"musica/cancionFondo");
            MediaPlayer.Play(this.sonidoFondo);
            MediaPlayer.Volume = 15;
            MediaPlayer.IsRepeating = true;
             */

            screenManager = new ScreenManager(this);

            Components.Add(screenManager);

            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(), null);



            GSC = new GamerServicesComponent(this);

            //Components.Add(GSC);


            

            base.Initialize();
        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            // TODO: Add your update logic here

            base.Update(gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            /*
            spriteBatch.Begin();
            spriteBatch.Draw(texturaFondo, new Vector2(0, 0), Color.White);
            spriteBatch.Draw(AssetLampara1, new Vector2(7, 0), Color.White);
            spriteBatch.Draw(AssetLampara2, new Vector2(792, 0), Color.White);
            spriteBatch.End();
             */

            /*
            if (!Guide.IsVisible)
            {
                string title = "Name";
                string description = "Pick a name for this game";
                string defaultText = "Your name here";

                Guide.BeginShowKeyboardInput(0, title,
                                                          description, defaultText,
                                                          null, null);
            }*/

            base.Draw(gameTime);
        }
    }
}
